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Hand Painted Bark

Continuing with hand painted textures, I needed a bark texture to implement into some tree assets I’ve been working on. I want to get better by understanding more the shape and depth of the objects, so I can also create good looking height maps in a future. The material worked amazing in Substance Painter and it allowed me to create consistent looking assets for the project.

Final Render

Final Render

Process

Material used in props

Material used in props

Albedo / Normal / Roughness / AO

Albedo / Normal / Roughness / AO