Continuing with my hand painted textures series, I needed something green to make my wood textures look alive in an environment. This tillable texture is meant to go on the floor of the forest, to give the feeling of deep grass with multiple layers. I finally got to create height maps! I have a lot to improve, but I’m pretty happy with the result for my first attempt. I finally set up everything Inside Unreal to test it with the previous materials I’ve created.