Website powered by

Flame Chompers

From the videogame League of Legends and the show Arcane, I made a quick practice for prop creation. The idea with this exercise was to get to do quick modeling and texturing for an online demo. The entire project was completed in an hour combining modeling and texturing, so I had to focus on the main shapes without adding too many details. tried to use symmetry and modifier stack as much as possible to allow me to iterate quickly and have a good looking final product. For the textures I tried to go with a hand painted style, however I did use a lot of masks and baking light into the albedo map.